Recently, the WHO officially recognized "gaming disorder" as a mental health condition, adding the disorder to the International Classification of Diseases, or the ICD-11, the organization's official diagnostic manual.
Simply playing a lot of video games isn't enough to count as a disorder. Rather, the disorder occurs when gaming interferes with people's daily lives.According to the WHO, gaming disorder is a "pattern of persistent or recurrent gaming behavior"
People lose control of their gaming behavior,give priority to gaming over other interests and activities,and continue it despite negative consequence, such as impairments in their family relation, social lives and work.
The video game industry also opposes the classification. In a statement released on Saturday (May 25), the Entertainment Software Association and others in the industry called on the WHO to reverse its decision.
Studies suggest that gaming disorder affects only a small proportion of people who engage in digital or video gaming activities. However, people who partake in gaming should be alert to the amount of time they spend .